Advanced Tricks

The tricks on this page are not necessarily "harder" to perform, but are considered beyond what a casual player might discover or need to use during normal play.

Chained Flutter
After performing a flutter and continuing to hold the Jump button, Yoshi will fall back to the ground. As he is falling, the player can quickly release and repress Jump, creating another flutter. This can be done indefinitely until landing on the ground.

The initial flutter (simply holding Jump) seems to last a bit longer than the release-repress method. This makes the trick a little harder to learn the timing for, but it can be done with practice. While chained flutters are slower than running, it can be used to flutter to an area that might take time to reach (pushing a rock, etc.), especially when combined with the spit bounce and/or extended flutter.

Spitbounce
This trick was developed by Scykoh and Koffingrockz. Yoshi must first have an enemy in his mouth. Jump off of something, and a little after the flutter animation starts, up-spit the enemy (Hold up, press Tongue). If the player holds Jump and has up-spit the enemy at the right time, it will fall "through" Yoshi and he will bounce off it. The bounce results in the ability to perform an extended flutter, even if one was previously used in the jumping sequence. This is a major technique that allows the player to skip large portions of levels.

Note that timing of performing the trick may vary depending on movement (standstill, top speed, etc.).

The spitbounce can also be "chained", in a sense. This involves bouncing off an enemy, doing an extended flutter, then doing a spitbounce. This can be used to reach even higher locations than with the normal technique.